Well, my Second Life (SL) experiences are a bit surreal. Yes, I signed up for an account finally, because all the propagandists said I was supposed to be into Web 2.0.
Here’s how it’s going:
1. The Dummies book in hand, I came up with a really cool first name, and got through the registration process. I picked a default last name since it wasn’t obvious that I had a personal choice.
2. Downloaded the SL software, and except for extracting the file it didn’t require any installation, a la Mozilla Firefox et al. All good so far.
3. Read the hardware requirements list. PD stract. (Colloquialism meaning really strict). My work and home computers are pretty well spec’d; my home machine is a homebrew AMD dual-core 5000+ with four gigs of RAM. I got that particular MB just because it had fairly decent on-board video, but apparently neither that nor my work computer can cut it in the video department for SL. The home computer will start to run, but never is able to bring up a GUI window. I sent a couple of crash reports, but also realized SL specifies a separate video card, so I suppose I may have to snag one off the ‘net. The work computer, although being fairly good, isn’t nearly up to the standards of my home computer, but it will run SL for about two to three minutes at a time before it crashes. When it does it crashes the whole computer, not just the app or X. Sometimes it will just restart X, but it clearly isn’t quite right even after you log back in. Rude.
4. OK, so now I’m on SL, and playing newbie. Here are some things I’ve done:
a. Created myself. I’m wearing some white jumpsuit thing. Potentially dangerous. I’ll have to stay out of the biker bars until I get some jeans.
b. Contended with some dude for a car. We both couldn’t quite figure out how to get in the thing, but he figured it out first. NP, I just walked around some more and got another one.
c. Killed rats. Several I thought at first they were armadillos and tried to avoid them.
d. Made my way, after about 10-2.5 minute sessions interspersed with reboots, to the flying learning center. Here’s where it gets interesting (as if killing rats wasn’t). I’m in the center of this circle, and I’m getting these text prompts to tell me which buttons to click to fly. Well, that mostly works up and down, but if I try to turn around in there it all goes to he!!. As soon as I hit either the left or right arrows, I go into this maddening continual spin, which won’t stop unless I do a “Control C”. This also has the effect of locking up everything on the computer, although it manages to maintain the X display sort of. Now the first time I did this there was this fembot in the room too, and she was totally faced into a wall, and obviously unsure for a minute about what to do, so she couldn’t see me spinning around the room in the beginning, but then she got unstuck and booked when she saw my continual pirouette.
Comment: I really expected to see more people in SL, but it’s fairly deserted. Maybe that’s just because I’m still in the learning area?
We’re off to a grand start, but I think its going to have to wait for a new graphics card.
Thought: I wonder if there would be any value in a specialized SL controller? Gloves, helmet, maybe even sensor-impregnated suit? I’ve often postulated that its time for a major advance in computer input devices, something beyond keyboard and mouse and even most joysticks. I know a few companies are playing with next-gen devices, but except for the Wii controller nothing has made much of an splash yet.